
“Brand investments in 3D and immersive content creation capabilities have skyrocketed over the past year,” said Sebastien Deguy, vice president and head of 3D and metaverse at Adobe. Adobe also debuted a new Substance 3D Sustainability Calculator to reduce the carbon emissions and resources consumed by traditional product photoshoots. Substance 3D Modeler, which is designed to make sculpting 3D objects and scenes easy and intuitive, is now generally available to users. Substance 3D Sampler has been enhanced with an all-new 3D Capture capability, using photogrammetry technology to produce 3D models directly from real-life images – a significant time-saver for creatives interested in creating compelling 3D content. Additionally, Adobe announced that it will bring Substance 3D tools to Meta’s Quest platform to build and share immersive 3D content while Meta will equip its users with Adobe’s powerful, easy-to-use 3D creation tools. The full Substance 3D portfolio caters to the needs of both experienced 3D creators and 2D creatives looking to add a new dimension to their work.

LOS ANGELES-( BUSINESS WIRE)-Today, Adobe (Nasdaq:ADBE) announced new innovations across its industry-leading Substance 3D tools, empowering creators and brands with an end-to-end solution capable of creating standalone 3D content and metaverse-ready immersive experiences.
